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	<title>The Sesame Workshop Blog &#187; Technology</title>
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		<title>The ABCs and 123s of Preschool Apps</title>
		<link>http://www.sesameworkshop.org/our-blog/2013/04/10/the-abcs-and-123s-of-preschool-apps/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2013/04/10/the-abcs-and-123s-of-preschool-apps/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 18:38:53 +0000</pubDate>
		<dc:creator>Michelle Newman</dc:creator>
				<category><![CDATA[Education and Research]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Research and Education]]></category>
		<category><![CDATA[Sesame Workshop]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=2486</guid>
		<description><![CDATA[<p>Michelle Newman is a Senior Curriculum Specialist at Sesame Workshop. Touch screen devices have dramatically changed the way young children interact with technology. Preschoolers no longer have to struggle with a mouse or a laptop touch pad – they can now use their fingers to tap, drag, and trace items directly on the screen. When [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/04/123s_01_Splash.png"><img class="alignnone size-full wp-image-2492" title="123s_01_Splash" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/04/123s_01_Splash.png" alt="" width="523" height="392" /></a><em>Michelle Newman is a Senior Curriculum Specialist at Sesame Workshop.</em></p>
<p>Touch screen devices have dramatically changed the way young children interact with technology. Preschoolers no longer have to struggle with a mouse or a laptop touch pad – they can now use their fingers to tap, drag, and trace items directly on the screen. When we started to develop one of our first robust iPad apps in 2010, we were extremely optimistic about all of the affordances of this new technology. What surprised us was the number of new challenges we needed to overcome to create a quality developmentally appropriate learning experience for young children.<span id="more-2486"></span></p>
<p>Elmo Loves ABCs is an early literacy app that covers uppercase and lowercase letter recognition, as well as tracing, letter sounds, and alliteration. The app includes a free-play area with over 75 videos, coloring pages, and a hide-and-seek game, plus a directed-play section that has asks children to identify letters and objects that begin with certain letters. We also wanted to provide children with a lot of choice, so we put an alphabet boarder on the screen that allows them to select a new letter whenever they like.</p>
<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/04/ABCs_04_Video.png"><img class="alignnone size-full wp-image-2493" title="ABCs_04_Video" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/04/ABCs_04_Video.png" alt="" width="523" height="392" /></a>As we do with almost all our new apps and games, we go directly to the experts—the children for whom our content is made &#8212; and watch as they navigate the experience and listen to what they have to say about it. In this case, children figured out how to play with the app immediately, but there were so many active hot-spots on screen that kids would unintentionally activate nearby letters or other spots where they placed their hands, creating a chaotic and confusing experience.</p>
<p>Our first attempt to resolve the issue of children accidentally activating buttons was to create a “boundary box” around the play screen so that if a child was tracing or drawing and accidentally dragged her finger over a button, it would not register. She would have to pick her finger up and place it on a letter to select it. The boundary box helped, but it wasn’t enough. Children were still resting their hands and wrists on the bottoms and sides of the iPad screen and unintentionally launching new activities and letters.</p>
<p>Our second attempt was to add “touch with intent” where the child would need to lift his finger and place it on a button for at least half a second to make a selection. The hope was that if we could discern an accidental tap from an intentional tap, we could provide children with more control over their experience. It didn’t work – children were no longer accidentally triggering new letters, but now they couldn’t select the ones they wanted. Rather than holding their finger on a button longer, children started to rapidly tap the screen expecting immediate feedback. Kids now thought the app was “broken” because it wasn’t responding to their initial touch in the way they expected.</p>
<p>Finally, one of our brilliant producers came up with the idea of using a two-step activation where an initial tap on the border lights up the buttons for five seconds to show that they are now “on”, and a second tap makes the selection. It worked! Young children were now in control of their experience and were able to freely explore letters.</p>
<p>Given that we successfully tackled a literacy app, we thought the math version, Elmo Loves 123s, (the sequel to ABCs) should be easy. However, when we started to work on the companion app a year and a half later the tablet market had already changed.  There was now a variety of new tablets with different screen sizes for which we had to plan. Some of the tablets were substantially smaller than the iPad, so if we used the same type of border that we have in Elmo Loves ABCs, the rest of the screen to watch videos, color, and play games would be very small. We had a brand new design challenge to conquer.</p>
<p>In developing Elmo Loves 123s, we decided to abandon the border entirely, and instead put all of the number choices and the directed play button on a menu that could be accessed at any time from an arrow at the top of the screen. To ensure that children remember how to access the number choices given that they are not constantly visible on the screen, Elmo provides reminders and the arrow blinks. The new design worked – we found that children were even more successful in navigating the app and freely exploring the numbers 1-20 in both the free play and directed play sections.</p>
<p>One of the best parts of creating a sequel app is that we can apply the knowledge from the formative testing of the first app to the development of the second app. For Elmo Loves 123s, we were able to include everything from its predecessor, add even more activities to the free play section (including a number find game, a counting activity, and 60 jigsaw puzzles), and provide more intuitive navigation for children.</p>
<p>Despite the thousands of hours we spend creating games and watching children engage with them, each new piece of technology brings another set of opportunities and obstacles, which, at the end of the day, is what keeps my job of creating content for digital games so exciting. And the children for whom we create these educational digital offerings make it all worthwhile.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>2005 Doesn&#8217;t Seem Like That Long Ago&#8230;</title>
		<link>http://www.sesameworkshop.org/our-blog/2013/02/22/2005/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2013/02/22/2005/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 15:19:55 +0000</pubDate>
		<dc:creator>Jason Milligan</dc:creator>
				<category><![CDATA[Sesame in the U.S.]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Innovation Lab]]></category>
		<category><![CDATA[jason milligan]]></category>
		<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=2357</guid>
		<description><![CDATA[<p>Jason Milligan is the Creative Director of Sesame Workshop&#8217;s Innovation Lab. “Kids won’t know what that is!” It wasn’t the first time I heard Sesame Workshop Curriculum Specialist Sue Scheiner say that, but this time it threw me a bit. We were reviewing Elmo’s World episodes to include in Season 2 of Kinect Sesame Street [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/02/EWcameras.jpg"><img class="alignnone size-full wp-image-2384" title="EWcameras" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/02/EWcameras.jpg" alt="" width="523" height="410" /></a>Jason Milligan is the Creative Director of Sesame Workshop&#8217;s Innovation Lab.</em></p>
<p>“Kids won’t know what that is!”</p>
<p>It wasn’t the first time I heard Sesame Workshop Curriculum Specialist Sue Scheiner say that, but this time it threw me a bit. We were reviewing Elmo’s World episodes to include in Season 2 of <em>Kinect Sesame Street TV</em>. Sue was referring to a camera. The camera was an old fashioned black box with a huge flashbulb attached. And one old fashioned camera in Mr. Noodle’s hands wouldn&#8217;t have mattered so much if any of the cameras in the piece looked and worked like current cameras do. But they didn’t. They were clunky film cameras and video cameras with tapes. There was a scene in which a kid takes film to a store to have it “developed.&#8221;</p>
<p>Not one person in the entire episode took a picture with a phone, or was able to immediately show Elmo his image on the back. The way today’s kids experience digital photography (often on smart phones) is completely, utterly, totally different than it was only a few years ago, apparently when this episode of Elmo’s World was made in 2005. Seriously. I checked the air date. It freaked me out a little. The same way it freaked me out when my niece pointed to a phone booth in a video and asked my sister what it was. Or when I explained to my kids how television used to show programs at certain times of day and you couldn’t pause or rewind or even decide which show you wanted to watch <em>right now</em>. Sue is right. Kids don’t know what those things are. Some <em>Sesame</em> content will always be relevant. Ernie will always be able to sing about the joys of bathing with his Duckie. C will always be for Cookie. But not this.</p>
<p>We couldn’t use Elmo’s World: Cameras. It was simply out of date.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>&#8216;An App Just for Me&#8217;: Denise Albert on Sesame&#8217;s New Divorce App</title>
		<link>http://www.sesameworkshop.org/our-blog/2013/01/22/an-app-just-for-me-denise-albert-on-sesames-new-divorce-app/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2013/01/22/an-app-just-for-me-denise-albert-on-sesames-new-divorce-app/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 19:14:06 +0000</pubDate>
		<dc:creator>Denise Albert</dc:creator>
				<category><![CDATA[Outreach]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Denise Albert]]></category>
		<category><![CDATA[divorce]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=2248</guid>
		<description><![CDATA[<p>Ed. Note: Denise Albert is the Co-Founder of the lifestyle brand,  The MOMS. She and her partner, Melissa Gerstein are contributors to HLN&#8217;s upcoming parenting show, Raising America. Denise contributes to The Huffington Post Parents and Divorce. As a mom addicted to my iPhone and to technology I often struggle with how much time to allow [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/01/Divapp_Resources_Abby_Splash_PLAIN.jpg"><img class="alignnone size-full wp-image-2255" title="Divapp_Resources_Abby_Splash_PLAIN" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/01/Divapp_Resources_Abby_Splash_PLAIN.jpg" alt="" width="523" height="255" /></a>Ed. Note: <span style="font-size: 13px; line-height: 19px;">Denise Albert is the Co-Founder of the lifestyle brand,  <a href="www.themoms.com">The MOMS</a></span><span style="font-size: 13px; line-height: 19px;">. She and her partner, Melissa Gerstein are contributors to HLN&#8217;s upcoming parenting show, Raising America. Denise contributes to The Huffington Post Parents and Divorce.</span></em></p>
<p><span style="font-size: 13px; line-height: 19px;">As a mom addicted to my iPhone and to technology I often struggle with how much time to allow my kids to use their iTouches. Truth be told, I wouldn’t have given them the devices at their young ages of 4 ½ and 8. However, their dad receives new phones from his place of business so our kids are the beneficiaries of hand me downs. Who would say no to that!<span id="more-2248"></span></span></p>
<p><span style="font-size: 13px; line-height: 19px;">When I see my kids playing games and using apps that are actually teaching them things, I have a hard time taking the devices away. My 4 ½ year old has learned math through sports. He is savant-like with the scores he studies on the NFL and NBA apps. He has learned how to count and add, including more complicated addition, by adding numbers of points in field goals, touchdowns and baskets.  </span></p>
<p><span style="font-size: 13px; line-height: 19px;">I can’t even take as much credit as I would like for teaching my boys about sports because I truthfully believe their devices have taught them so much. My youngest has also learned pre-reading and puzzles, and quite possibly could be hired for IT-type of work thanks to his iTouch, my iPhone and the apps on my iPad.</span></p>
<p><span style="font-size: 13px; line-height: 19px;">But now I’m just as addicted, specifically because of an app that I feel was made just for me. Sesame Street’s Divorce App is coming out at a time when I need it most. I’ve been separated for almost a year now. When I began the process there were really limited resources for us as a family. I’ve been </span><a style="font-size: 13px; line-height: 19px;" href="http://www.huffingtonpost.com/denise-albert/">chronicling my divorce online</a><span style="font-size: 13px; line-height: 19px;"> at The Huffington Post in the hopes that my journey might benefit others. I’ve been told in particular that </span><a style="font-size: 13px; line-height: 19px;" href="http://www.huffingtonpost.com/denise-albert/divorce-diaries-what-the-_b_1770768.html">one thing I did changed certain peoples’ actions</a><span style="font-size: 13px; line-height: 19px;">.</span></p>
<p><span style="font-size: 13px; line-height: 19px;"><a href="http://www.huffingtonpost.com/denise-albert/divorce-diaries-have-you-_b_2253883.html">I wrote about Sesame Street’s program</a> when it was first announced. Now, thanks to Sesame Street, I have more information and a smart resource in a way that will please my kids.</p>
<p><span style="font-size: 13px; line-height: 19px;">My kids occasionally ask me out of the blue, “Why again did you and dad divorce?” My answer is usually the same; “Sometimes moms and dads are better off as friends, not being married.”</p>
<p><span style="font-size: 13px; line-height: 19px;"><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/01/divorce_ipad2.png"><img class="alignnone size-full wp-image-2256" title="divorce_ipad2" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/01/divorce_ipad2.png" alt="" width="523" height="697" /></a>As far as divorce goes, I’m pretty lucky. We didn’t battle in court, we figured out all the details without hefty legal fees, and we agreed upon custody. But the kids don’t know any of this. Mostly, they want to know where they are sleeping on a given week, who is dropping them off for school and what they can have for snack. Other times, the deeper questions come. “Why again?”  “Will you marry dad again?” “Can I have a step-dad?”</p>
<p><span style="font-size: 13px; line-height: 19px;">After going through it time and time again I’m now comforted and part of a larger community thanks to Sesame Street’s Divorce App which provides good answers to many basic questions. Many of the questions my kids ask are there. What and why are just the basics. It goes further to “Who’s going to take care of me,&#8221; and “What should I tell my friends.&#8221; The app answers “Why are we different,&#8221; “Why can’t we buy all the things that we used to.&#8221;</p>
<p><span style="font-size: 13px; line-height: 19px;">Many of the questions are questions my kids have already asked. Many of the answers are just the right wording and language I would want to use.</p>
<p><span style="font-size: 13px; line-height: 19px;">The best part about the App is being able to share it with my friends. If having the right language and answers about divorce is important my family, it’s just as important for the people around us.</p>
<p><span style="font-size: 13px; line-height: 19px;">If my kids (and I) continue to be app addicts, at least there’s now an app with the knowledge, wisdom and the right amount of comfort, support and help that parents going through a divorce need during this transition time in our lives.</p>
<p><span style="font-size: 13px; line-height: 19px;">And it’s time we don’t treat divorce like a disease. Divorce doesn’t have to be different. It just has to be done right. And as a mom in transition, I’m a proud app addict now.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>Sesame Worskhop and Qualcomm Announce Mobile Technology Collaboration</title>
		<link>http://www.sesameworkshop.org/our-blog/2013/01/09/sesame-worskhop-and-qualcomm-announce-mobile-technology-collaboration/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2013/01/09/sesame-worskhop-and-qualcomm-announce-mobile-technology-collaboration/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 19:28:30 +0000</pubDate>
		<dc:creator>Graydon Gordian</dc:creator>
				<category><![CDATA[Sesame in the U.S.]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Sesame Workshop]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=2222</guid>
		<description><![CDATA[<p>It began with television. Sesame Workshop co-founder Joan Ganz Cooney looked at the television and realized we could be utilizing this powerful, evolving form of technology to educate children. 43 years later a willingness to use technology in groundbreaking ways remains a major reason why Sesame Workshop is an effective educational organization. With that legacy [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/01/CES_DSC5979_sized.jpg"><img class="alignnone size-full wp-image-2227" title="CES_DSC5979_sized" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/01/CES_DSC5979_sized.jpg" alt="" width="523" height="388" /></a><br />
It began with television. Sesame Workshop co-founder Joan Ganz Cooney looked at the television and realized we could be utilizing this powerful, evolving form of technology to educate children. 43 years later a willingness to use technology in groundbreaking ways remains a major reason why Sesame Workshop is an effective educational organization.</p>
<p>With that legacy of innovation in mind, we are proud to announce a new collaboration with Qualcomm centered on researching and developing new ways to educate children using mobile devices and applications. By bringing together Qualcomm’s cutting-edge mobile technologies and Sesame Workshop’s expertise in educating young children, Qualcomm and Sesame hope once again to revolutionize early childhood education.<span id="more-2222"></span></p>
<p>The partnership was announced on Tuesday at the Consumer Electronics Show in Las Vegas, Nevada.</p>
<div style="font-family: verdana; font-size: 11px;"><object width="523" height="294" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="xmlPath=http://www.qualcomm.com/feeds/video/22337/detail.xml&amp;mode=embedded&amp;swfPath=http://www.qualcomm.com/sites/all/themes/qualcomm/swfs/&amp;disable_title=false&amp;disable_share=true&amp;disable_send=true&amp;primary=7810710&amp;secondary=3712950&amp;disable_rating=false&amp;send_mailto=true&amp;simple_endScreen=false&amp;simple_infoPanel=true&amp;disable_embed=false&amp;disable_embedViewMore=false&amp;auto_play=false" /><param name="src" value="http://www.qualcomm.com/sites/all/themes/qualcomm/swfs/player.swf?xmlPath=http://www.qualcomm.com/feeds/video/22337/detail.xml&amp;mode=embedded&amp;swfPath=http://www.qualcomm.com/sites/all/themes/qualcomm/swfs&amp;disable_title=false&amp;disable_share=true&amp;disable_send=true&amp;primary=7810710&amp;secondary=3712950&amp;disable_rating=false&amp;send_mailto=true&amp;simple_endScreen=false&amp;simple_infoPanel=true&amp;disable_embed=false&amp;disable_embedViewMore=false&amp;auto_play=false" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="scale" value="noscale" /><embed width="523" height="294" type="application/x-shockwave-flash" src="http://www.qualcomm.com/sites/all/themes/qualcomm/swfs/player.swf?xmlPath=http://www.qualcomm.com/feeds/video/22337/detail.xml&amp;mode=embedded&amp;swfPath=http://www.qualcomm.com/sites/all/themes/qualcomm/swfs&amp;disable_title=false&amp;disable_share=true&amp;disable_send=true&amp;primary=7810710&amp;secondary=3712950&amp;disable_rating=false&amp;send_mailto=true&amp;simple_endScreen=false&amp;simple_infoPanel=true&amp;disable_embed=false&amp;disable_embedViewMore=false&amp;auto_play=false" allowScriptAccess="always" wmode="transparent" allowFullScreen="true" flashvars="xmlPath=http://www.qualcomm.com/feeds/video/22337/detail.xml&amp;mode=embedded&amp;swfPath=http://www.qualcomm.com/sites/all/themes/qualcomm/swfs/&amp;disable_title=false&amp;disable_share=true&amp;disable_send=true&amp;primary=7810710&amp;secondary=3712950&amp;disable_rating=false&amp;send_mailto=true&amp;simple_endScreen=false&amp;simple_infoPanel=true&amp;disable_embed=false&amp;disable_embedViewMore=false&amp;auto_play=false" allowfullscreen="true" allowscriptaccess="always" scale="noscale" /> </object></p>
<div style="text-align: center; width: 523px;"><a style="text-decoration: none;" href="http://www.qualcomm.com/videos">View More Qualcomm Videos</a></div>
</div>
<p>One of the first educational products created by this collaboration will be <em>Big Bird’s Words</em>, an app that will feature Qualcomm’s Vuforia augmented reality platform. The app will make teaching literacy an interactive experience by encouraging children to use a virtual “wordscope” to search for and find new words in their surrounding environment.</p>
<p>And American pre-schoolers won’t be the only children whose educational experience will be improved by this partnership. Qualcomm and Sesame Workshop will continue collaborating in China and India through Qualcomm’s Wireless Reach program. In India, Sesame Workhop’s <em>Galli Galli Sim Sim</em>, the Indian version of <em>Sesame Street</em>, is using 3G mobile technology to distribute radio content, videos and fun lessons about healthy living, hygiene, literacy and math. This program is critical to reaching children in rural areas where televisions are not commonly owned.</p>
<p>In China, a project launching later this year will provide tips, activities and other tools to help families with young children prepare for emergencies. These are just two examples of ways mobile devices can positively impact young children around the world.</p>
<p>With each passing day mobile devices and applications are reshaping the way we engage with one another and the rest of the globe. With the help of Sesame Workshop and Qualcomm, it will also reshape the way we educate our children.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>Sesame Workshop and CA Technologies Partner to Support STEM Education</title>
		<link>http://www.sesameworkshop.org/our-blog/2013/01/08/sesame-workshop-and-ca-technologies-partner-to-support-stem-education/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2013/01/08/sesame-workshop-and-ca-technologies-partner-to-support-stem-education/#comments</comments>
		<pubDate>Tue, 08 Jan 2013 15:12:34 +0000</pubDate>
		<dc:creator>Graydon Gordian</dc:creator>
				<category><![CDATA[Sesame in the U.S.]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[CA Technologies]]></category>
		<category><![CDATA[Partnerships]]></category>
		<category><![CDATA[Sesame Workshop]]></category>
		<category><![CDATA[STEM]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=2203</guid>
		<description><![CDATA[<p>Students in the United States are falling behind their peers globally in the subjects of science, technology, engineering and math, known as STEM. That is why Sesame Workshop and CA Technologies, a leading IT management solutions company, have partnered to encourage young children to focus on STEM learning even before they reach kindergarten. The initiative [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<div id="attachment_2204" class="wp-caption alignnone" style="width: 533px"><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/01/CA-Technologies-Sesame-Workshop-Andrew-Wittman-Super-Grover-2-0-FINAL.jpg"><img class="size-full wp-image-2204" title="CA Technologies  Sesame Workshop - Andrew Wittman  Super Grover 2 0 FINAL" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/01/CA-Technologies-Sesame-Workshop-Andrew-Wittman-Super-Grover-2-0-FINAL.jpg" alt="" width="523" height="373" /></a><p class="wp-caption-text">CA Technologies Chief Marketing Officer Andrew Wittman and Super Grover 2.0</p></div>
<p>Students in the United States are falling behind their peers globally in the subjects of science, technology, engineering and math, known as STEM. That is why Sesame Workshop and CA Technologies, a leading IT management solutions company, have partnered to encourage young children to focus on STEM learning even before they reach kindergarten.<span id="more-2203"></span></p>
<p>The initiative will include a STEM hub on SesameStreet.org that will provide educational resources for preschool children. Resources will include original videos that teach STEM concepts, interactive games, hands-on lesson plans and activities. It’s all part of Sesame Workshop and CA Technologies joint effort to make math and science fun for young children.</p>
<p>“CA Technologies is proud to partner with Sesame Workshop and support the development of creative and interactive programs that engage children in STEM learning,” said CA Technologies Chief Marking Officer Andrew Wittman. “Through this initiative, we are hoping to help young people discover an interest in technology.”</p>
<p>While CA Technologies and Sesame Workshop’s partnership is new, both have focused on STEM education for some time. The organizations are participants in the 100Kin10 effort, a presidentially led effort to prepare 100,000 new STEM teachers over the next decade. CA Technologies and Sesame Worskhop are also members of the Clinton Global Initiative’s STEM education and Early Childhood Development working groups.</p>
<p>“We’re grateful to CA Technologies for supporting our work on STEM education and helping us reach more children with this valuable curriculum,” said Sherrie Westin, executive vice president and chief marketing officer for Sesame Workshop. “Through early STEM education we strive to help children develop strong critical thinking skills and a better understanding of how things work to help prepare them for future learning.”</p>
<p>To learn more about Sesame Workshop’s effort to support STEM education, click <a href="http://www.sesameworkshop.org/what-we-do/our-initiatives/stem.html?o=99&amp;c=featured">here</a>.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>Sesame&#8217;s Best Practices Guide for Children&#8217;s App Development</title>
		<link>http://www.sesameworkshop.org/our-blog/2012/12/17/sesames-best-practices-guide-for-childrens-app-development/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2012/12/17/sesames-best-practices-guide-for-childrens-app-development/#comments</comments>
		<pubDate>Mon, 17 Dec 2012 14:36:06 +0000</pubDate>
		<dc:creator>Mindy Brooks</dc:creator>
				<category><![CDATA[Education and Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Research and Education]]></category>
		<category><![CDATA[Tablets]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=2121</guid>
		<description><![CDATA[<p>Touch screen technology is revolutionizing interactive digital experiences for children. No longer do our little ones need to wait to learn to navigate a mouse or press keyboard keys in order to access a host of interactive content designed for them. Instead, we see toddlers and preschoolers confidently navigating their parents’ iPhones, iPads, and other [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone  wp-image-2200" title="ElmoLoves123s_3F_Sept2012" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/12/ElmoLoves123s_3F_Sept2012.jpg" alt="" width="523" height="408" />Touch screen technology is revolutionizing interactive digital experiences for children. No longer do our little ones need to wait to learn to navigate a mouse or press keyboard keys in order to access a host of interactive content designed for them. Instead, we see toddlers and preschoolers confidently navigating their parents’ iPhones, iPads, and other touch screen devices with astonishing agility and purpose. The explosion of apps for young children is not surprising; there is high demand and high appeal.</p>
<p>Sesame Workshop, whose mission is to help children reach their highest potential, is learning as much as we can about these media platforms so that we can use them to best meet children’s educational and developmental needs. We scour academic journals and policy-based reports; we consult experts in the field, and we also spend as much time as we can with children and parents observing and talking to them while they use touch screen devices.<span id="more-2121"></span></p>
<p>Surprisingly, there are very few resources that are publically available to help guide developers who make educational apps for young children. Much like when <em>Sesame Street</em> was created in the 1960s and little was known at the time about how to best develop educational television, now too there seems to be little standardization for ensuring the best conditions under which children can learn from assets on these new touch screen devices. While understanding learning theories and how children process information through older media can lend some support in these endeavors, we quickly realized that these new technologies were raising additional questions about usability and navigation that could best be answered by experimentation.</p>
<p>Since jumping into the world of touch devices, we’ve learned many things to which we feel can benefit the industry and parents alike. That’s why, after conducting over 60 studies on the ways children interact with tablet devices, we have released our best practices, or “lessons learned.” This document is by no means “final.” Our practices are ever evolving as we learn from our research.</p>
<p>Just as researchers have documented the “formal features” of television, which are the rules, syntax, and indicators of audio and visuals cues designed to help children understand a television show, we are beginning to understand the formal features of touch screen devices. We now know, for example, that hotspots (triggers that take children to new locations within the app) in the lower right and left hand corners of the screen are precisely where children rest their wrists, which inevitably means that children accidentally exited the activity they were in. We have since recommended repositioning hotspots to the top of the screen so that children will not accidentally exit the focal activity. We know that children need both audio and visual clues to help support their play patterns. We have also learned that more complex gestures such as pinching are not as intuitive and easy for the developing dexterity of a preschooler.</p>
<p>As with everything we do, we want to ensure that children learn from their digital experiences. To improve comprehension and learning from games, we provide a three-tiered educational scaffold (three opportunities with increasing support so that children can advance in a game) when children do not know the answers to challenging questions. For book apps and ebooks, we have learned that making the story narration uninterruptable increases story comprehension. We know that the “bells and whistles” of interactivity can, at times, detract from learning. To mitigate distraction, after the page text is read, we then allow a child to interact with the hotspots. We also believe in utilizing a word-by-word highlighting as the text is read out loud in order to support early literacy skills.</p>
<p>In addition to developing best practices for preschoolers, we also take into consideration the parent and how to support co-play between children and adults. In the majority of our apps, we provide parent tips on how to extend the learning experience, and also ways to enrich the digital experience. For example, we have learned that parents want tips to be quick and easy to read. They also want the ability to customize and control the experience for their child by being able to turn the interactivity and audio on and off. Parents also like being able to record and narrate a storybook app or ebook in their own voice.</p>
<p>We hope that our best practices report will serve as a guide to those designing educational experiences for children through touch devices. To read the entire report, click <a href="http://www.sesameworkshop.org/assets/1191/src/Best%20Practices%20Document%2011-26-12.pdf">here</a>.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>Kinect TV and Sesame Workshop&#8217;s Commitment to Innovation</title>
		<link>http://www.sesameworkshop.org/our-blog/2012/11/28/kinect-tv-and-sesames-commitment-to-innovation/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2012/11/28/kinect-tv-and-sesames-commitment-to-innovation/#comments</comments>
		<pubDate>Wed, 28 Nov 2012 19:40:16 +0000</pubDate>
		<dc:creator>Graydon Gordian</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Sesame in the U.S.]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=1917</guid>
		<description><![CDATA[<p>J Milligan, the creative director of the Content Innovation Lab at Sesame Workshop, spoke at this year&#8217;s PSFK Conference in London. In his presentation J explains how Sesame Street Kinect TV, the Workshop&#8217;s newest interactive educational platform, is just the latest step in a decades long exploration of how technology can enhance early education.</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/51552954" frameborder="0" width="523" height="294"></iframe></p>
<p>J Milligan, the creative director of the Content Innovation Lab at Sesame Workshop, spoke at this year&#8217;s PSFK Conference in London. In his presentation J explains how Sesame Street Kinect TV, the Workshop&#8217;s newest interactive educational platform, is just the latest step in a decades long exploration of how technology can enhance early education.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>From Paper to iPad: The Evolution of the Great Cookie Thief</title>
		<link>http://www.sesameworkshop.org/our-blog/2012/10/16/from-paper-to-ipad-the-evolution-of-the-great-cookie-thief/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2012/10/16/from-paper-to-ipad-the-evolution-of-the-great-cookie-thief/#comments</comments>
		<pubDate>Tue, 16 Oct 2012 22:32:15 +0000</pubDate>
		<dc:creator>Susan Tofte</dc:creator>
				<category><![CDATA[Sesame in the U.S.]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[The Great Cookie Thief]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=1881</guid>
		<description><![CDATA[<p>Ed. Note: Susan Tofte is Sesame Workshop&#8217;s archivist. How would you update a classic? Take a treasured story from one era and spruce it up for a new century’s readers? Sesame Workshop has produced over 1200 books in a variety of formats since the early 1970s. Part of the philosophy of our publishing group is [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/10/COOKIETHIEFXA11S_sized.jpg"><img class="alignnone size-full wp-image-1884" title="COOKIETHIEFXA11S_sized" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/10/COOKIETHIEFXA11S_sized.jpg" alt="" width="523" height="270" /></a><em>Ed. Note: Susan Tofte is Sesame Workshop&#8217;s archivist.</em></p>
<p>How would you update a classic? Take a treasured story from one era and spruce it up for a new century’s readers?</p>
<p>Sesame Workshop has produced over 1200 books in a variety of formats since the early 1970s. Part of the philosophy of our publishing group is the willingness to tell stories in whatever formats will attract and reach preschoolers. Animated book apps and e-books are the most recent formats in which <em>Sesame Street</em> characters have come to life. For the Workshop, an eagerness to create books in emerging digital formats is tempered by the need to balance innovation with our mission of education. It is a delicate balancing act, but one that the Workshop’s publishing group has pulled off time and time again.<span id="more-1881"></span></p>
<p>In September, Sesame Workshop partnered with Callaway Digital Arts to produce an app version of the classic storybook <em>The Great Cookie Thief</em>. The story of <em>The Great Cookie Thief</em> originally aired as a Muppet segment on <em>Sesame Street</em> in 1971. Later the script became the basis for a storybook published in 1977 by Western Publishing. The story takes place in an Old West watering hole where residents talk about their collective problem: a thief who has been stealing the town’s cookies. Townfolk compare the attributes of a suspicious character (Cookie Monster) with an image on a wanted poster to determine if he is indeed the Great Cookie Thief.</p>
<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/10/cookie-thief-script_sized.jpg"><img class="alignnone size-full wp-image-1885" title="cookie-thief-script_sized" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/10/cookie-thief-script_sized.jpg" alt="" width="523" height="787" /></a>In the process of transforming the show segment into a book, editors needed to capture the spirit of the story while meeting the curriculum goals of literacy and relational concepts (comparing objects).</p>
<p>Work on a book involves a lot of give and take. There are complex negotiations between illustrators, authors and editors to balance the creative vision for the book with what is appropriate and educational for young readers. When I pulled files from Sesame’s archive, illustrator Michael Smollin’s early sketches revealed notes from the book’s editors, asking him to rethink scenes with cowboys gambling, remove a cowboy’s pistol, and make sure only milk was served at the bar.</p>
<p>Illustrations also needed to remain consistent throughout. The fringe on a cowboy’s shirt, stitching on boots and the placement of the wanted posters needed to look the same from spread to spread.</p>
<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/10/anna-jane-hayes-letter_size.jpg"><img class="alignnone size-full wp-image-1883" title="anna-jane-hayes-letter_size" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/10/anna-jane-hayes-letter_size.jpg" alt="" width="523" height="598" /></a>The most notable request from the editors was for stronger female representation. When <em>The Great Cookie Thief</em> aired on <em>Sesame Street</em>, no female Muppets were written into the script – only cowboys and Cookie Monster. In a memo to Workshop editor Anna Jane Hayes, the team at Western Publishing was passionate about filling that gap: “We are very much concerned with avoiding sexism in our books and hope to include nothing that might seem to be demeaning to women. Therefore, we ask that you take special care in your presentation of the “dancing girls” here. … It is important also, that at least one more woman be included in a position of importance – as a cowgirl with a speaking part.”</p>
<p>The use of speech balloons was an effective way to use dialogue originally written for the show. Yet the placement of speech balloons affects how well young readers follow and understand the story. Editors repeatedly questioned: Do the balloons respond to each other and make sense? The positioning of the tail on a speech balloon could make all the difference in understanding who was talking. Use of overlapping balloons helped make it obvious when two sentences needed to be read in sequence.</p>
<p>When <em>the Great Cookie Thief</em> was adapted for an app, characters were re-drawn digitally, animated, and given voices. New technologies meant more interactivity between the reader and the story, so additional lines of dialogue were written to prompt the reader to participate, not just passively watch the action unfold. To create the app, editors at Sesame Workshop worked with programmers and designers at Callaway Digital Arts to update the book for the new digital format while still maintaining the educational themes of the book.</p>
<p>The interactivity of the app pulls young readers in by asking them to help the characters in the book. It’s the reader who makes comparisons between the wanted poster and Cookie Monster. To encourage this participation, it was important for children to relate to the characters acting as models for action in the story. Editors decided to make a child character already present in the book as gender-neutral as possible. In extra lines written for the app, gender-specific “he” and “him” terms were replaced with “the kid.” Puppeteer Fran Brill was asked to provide the voice, since she’s proven adept at performing both male and female characters on <em>Sesame Street</em>. She was able to create a voice that kids could interpret as either a girl or a boy – whichever helped them engage more with the story.</p>
<p>Callaway’s designers and programmers pored over 100 books from the <em>Sesame Street</em> library before choosing <em>The Great Cookie Thief</em> to adapt as their most recent project. The story won their vote because of its Cookie Monster star (a favorite character among the programmers) and the potential for interaction suggested by the illustrations and dialogue. There was also the hope that the story’s humor and the vintage look would appeal to adults, helping to promote a shared family experience.</p>
<p><iframe src="http://www.youtube.com/embed/OZuQOYilYjk" frameborder="0" width="523" height="294"></iframe><br />
The original plan was to adapt just the storybook into a simple story app. But as designers worked with new technologies they couldn’t resist adding a virtual photo booth where parents and kids can create their own wanted posters by adding props, googly eyes, and mustaches to self-portraits and Muppet characters. Editors and artists added wry humor to additional dialog and animations. When a cowboy hunts for his glasses to examine the wanted poster, he first pulls out an array of odd props from his jacket, including a sly homage to Steve Jobs. These additions help with the flow of the story and reward readers for lingering longer on a page.</p>
<p>For Senior Editor Betsy Loredo, working on book apps has required a tectonic shift in her thought process as an editor. In <em>The Monster at the End of This Book</em>, Grover desperately tries to keep the reader from turning the pages of his story so they will not reach the end of the book. When the story was developed into an animated app, it was difficult to imagine how to adapt it digitally when the whole concept revolved around physically turning pages. By accepting the idea that terms like “book”, “page” and “turn” were metamorphosing into something different for kids growing up reading books digitally, the possibility for what a book might become seemed limitless.</p>
<p>Understanding the evolving media children are using to read and having a presence in that media means that Sesame Workshop will continue to use books to extend <em>Sesame Street</em>’s curricular goals, no matter how kids turn the pages.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>The Evolution of a Sesame Street iPad App</title>
		<link>http://www.sesameworkshop.org/our-blog/2012/03/21/the-evolution-of-a-sesame-street-ipad-app/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2012/03/21/the-evolution-of-a-sesame-street-ipad-app/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 17:46:27 +0000</pubDate>
		<dc:creator>Graydon Gordian</dc:creator>
				<category><![CDATA[Sesame in the U.S.]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Research and Education]]></category>
		<category><![CDATA[Sesame Workshop]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=804</guid>
		<description><![CDATA[<p>Thorough research provides the foundation of everything Sesame Workshop produces. Whether it’s a book, a game or an episode of our flagship program Sesame Street, our early childhood education experts spend hours working with parents and young children to ensure that all of our educational material, no matter what medium it comes in, is both [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/03/IMG_0230tabs_sized.jpg"><img class="alignnone size-full wp-image-808" title="IMG_0230tabs_sized" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/03/IMG_0230tabs_sized.jpg" alt="" width="523" height="392" /></a>Thorough research provides the foundation of everything Sesame Workshop produces. Whether it’s a book, a game or an episode of our flagship program <em>Sesame Street</em>, our early childhood education experts spend hours working with parents and young children to ensure that all of our educational material, no matter what medium it comes in, is both fun and effective. That policy hasn’t changed as new technologies have allowed us to bring our educational efforts to new venues, such as applications for tablets and smart phones. In fact, the simple nature of updating apps has allowed us to continue scrutinizing the effectiveness of our educational material even after it’s been published.</p>
<p>Take the recently updated version of our first book app for iPad, <em>The Monster at the End of This Book</em>, based on the classic book of the same name. Although the app, made in collaboration with Callaway Digital Arts, was tested before release to ensure that it was educational, navigable and entertaining, we received feedback suggesting some parents and children were not fully utilizing the app’s user interface. Even little hiccups can hamper the effectiveness of an app’s educational aims, so our research team went back and took another look at it. They found there were ways to make the app even more user-friendly.</p>
<p><span id="more-804"></span>For instance, the app already included tips for parents &#8212; ways they could work with their kids to help the app’s lessons really sink in. But research and analytics suggested that parents were not clicking on the parent tips, which were located on each separate page. A parent has to decide whether or not to utilize the advice we give, but it was important that they at least knew it was there. So instead of putting parent tips on pages where reading them could interrupt the story, they are now accessed from the splash screen users encounter when first opening the app. They&#8217;re also more visible to parents.</p>
<div id="attachment_811" class="wp-caption alignnone" style="width: 533px"><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/03/Beforeafter_sized.jpg"><img class="size-full wp-image-811 " title="Beforeafter_sized" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/03/Beforeafter_sized.jpg" alt="" width="523" height="195" /></a><p class="wp-caption-text">In the first version (left), parent tips were seen on each individual page. In the updated version they can be seen on the opening screen.</p></div>
<p>This is just one example of several tweaks that were made to <em>The Monster at the End of This Book</em>: The introductory video was edited so it could be skipped, in case it had been previously watched; the connection to the iTunes app purchasing page was moved behind a locking feature so that it was more difficult for young children to accidentally access it; certain icons now only need to be clicked once in order to activate them, instead of twice. As these updates were being made, they were also included in the app <em>Another Monster at the End of This Book</em>, the sequel to the first iPad book app.</p>
<p>Updating apps to ensure they’re easily navigable and highly educational is just another example of the many ways Sesame Workshop places our educational goals and rigorous commitment to research at the forefront of everything we do.</p>
<p>To download <em>The Monster at the End of This Book</em>, <a href="http://itunes.apple.com/us/app/monster-at-end-this-book...starring/id409467802?mt=8">click here</a>.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>The Technology Behind the Art of Drawing Oscar the Grouch</title>
		<link>http://www.sesameworkshop.org/our-blog/2012/02/28/the-technology-behind-the-art-of-drawing-oscar/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2012/02/28/the-technology-behind-the-art-of-drawing-oscar/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 18:27:52 +0000</pubDate>
		<dc:creator>Graydon Gordian</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Art of Sesame]]></category>
		<category><![CDATA[Sesame in the U.S.]]></category>
		<category><![CDATA[Sesame Workshop]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=680</guid>
		<description><![CDATA[<p>When Sesame Street debuted in 1969, the term “digital pen tablet” didn&#8217;t exist. It would be years before the use of personal computers and similar technology became widespread. But nowadays digital tablets are one of the primary tools used by our Creative Resources team, the talented people who take Grover, Elmo and Big Bird and [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<div id="attachment_681" class="wp-caption alignnone" style="width: 533px"><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/02/Evan-Wacom-1_sized.jpg"><img class="size-full wp-image-681" title="Evan-Wacom-1_sized" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/02/Evan-Wacom-1_sized.jpg" alt="" width="523" height="348" /></a><p class="wp-caption-text">Evan Cheng, associate art director of character design, draws on his digital tablet.</p></div>
<p>When <em>Sesame Street</em> debuted in 1969, the term “digital pen tablet” didn&#8217;t exist. It would be years before the use of personal computers and similar technology became widespread. But nowadays digital tablets are one of the primary tools used by our Creative Resources team, the talented people who take Grover, Elmo and Big Bird and create the vivid two-dimensional images that go in educational books, on clothes and on any other item where <em>Sesame Street </em>Muppets<sup>TM</sup> can be found.</p>
<p>Often they’ll begin drawing an image with a pencil and paper, but the advancements made in tablet technology now allow them to complete a drawing in a small fraction of the time it formerly took. Unlike previous tablet technology, the Wacom tablets <em>Sesame Workshop</em> uses allow an artist to draw directly on the screen, as opposed to a separate touch sensitive pad. They also respond to the pressure of the pen, giving the artist crucial control of the thickness of lines. Whether furry or feathery, every <em>Sesame Street </em>Muppet<sup>TM </sup>is incredibly textured. The artists on our Creative Services team need that level of control to render them accurately.</p>
<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/02/In-Progress-Oscar_sized.jpg"><img class="alignnone size-full wp-image-682" title="In-Progress-Oscar_sized" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/02/In-Progress-Oscar_sized.jpg" alt="" width="523" height="374" /></a>The tablet also allows the artist to view the drawing from a variety of angles and distances. If the artist zooms in on a particular section of the image in order to add small details, his pen strokes will affect a zoomed-out version of the image as well. That way he or she can see how the details are changing the entire drawing.</p>
<p>The digital pen tablets used by the Creative Resources team are just another example of the ways Sesame Workshop is using technology to encourage laughter and fun, while <a href="http://www.sesameworkshop.org/what-we-do/our-work/index.html">educating children all over the world</a>.</p>
<p>To learn more about the digital pen tablet technology, watch this video in which Sesame Workshop artist Diana Leto explains how she uses it.</p>
<p><iframe src="http://www.youtube.com/embed/_8wEDTOf6YA" frameborder="0" width="523" height="384"></iframe></p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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