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February 03, 2012

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This Week in Sesame Street: Elmo’s Birthday

By Graydon Gordian



I
t’s birthday season here at Sesame Street. For the second week in a row we’re celebrating the birthday of one of our beloved Sesame Street MuppetsTM. Last week we celebrated Ernie’s birthday. Now it’s Elmo’s turn to have cake and open presents.

Performed by Kevin Clash, Elmo has gone from being an unheralded baby monster to one of the most popular furry friends Sesame Street has ever had. Elmo turns 3½ this year – Elmo always turns 3½ on February 3rd. In honor of his birthday, here are 3½ fun facts about Elmo you might not know:

1. Elmo is the only non-human to ever testify before the U.S. Congress. In 2002 he was invited to testify before the House Education Appropriations Subcommittee to urge more funding for music research and music education in schools.
2. Elmo also appears on Sesame Workshop co-productions in China, Denmark, Germany, India, Indonesia, Israel, Mexico, Pakistan and South Africa.
3. Elmo’s favorite food is wasabi, which is why his eyes are so wide open when he’s awake.
3½. Elmo loves you (but you already knew that).

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January 31, 2012

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OK Go and Sesame Street Team up to Teach Primary Colors

By Graydon Gordian


Between performing a dance routine on a group of treadmills and setting up an elaborate Rube Goldberg machine, the rock band OK Go has produced some of the most imaginative and refreshingly fun music videos of the last few years. So when Sesame Workshop decided to make a new video explaining the primary colors to young children, we knew exactly who to ask.

Today we released the music video for the “3 Primary Colors Song,” in which Damian Kulash, Tim Nordwind, Dan Konopka and Andy Ross of the band OK Go help kids learn the colors red, blue and yellow and which colors they make when mixed together. We also released a game, created by Plug-In Media starring OK Go that allows kids to mix the colors however they want and make a painting of their own.

Sesame Workshop has a long history of working with musicians, actors and other celebrities, going all the way back to James Earl Jones’ appearance on Sesame Street in 1969. But with todays’ release of the OK Go song and game, we have broken the mold in a few different ways: The online game is the first game we have made that does not include an appearance by a Sesame Street MuppetTM; and this is the first video we have produced in which learning the primary colors is the primary educational goal.

Although the video, directed by Al Jarnow , is simple – nothing more than the band, some colored jumps suits and colored sheets of paper – an elaborate team here at Sesame Workshop was needed to make the video and game a reality: research and education, digital media and show production all played a large role in making sure the video and accompanying game are inventive, vivid and enriching.

The video and game are an excellent example of our firmly held belief that children learn more effectively when taught lessons using multiple mediums. In this instance, children have the potential to retain the information about colors the music video teaches if they also play the game. It’s just one example of the many ways we here at Sesame Workshop are combining fun, education and innovation.

To watch OK Go’s “3 Primary Colors Song,” click here. To play the 3 primary colors game, click here.

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This Week in Sesame Street: Ernie’s Birthday

By Graydon Gordian


One of our favorite things here at Sesame Workshop is celebrating the birthdays of our beloved Sesame Street MuppetsTM. That’s why we’re so excited for this Saturday, January 28: It’s Ernie’s birthday!

Ernie and his best pal Bert are some of our oldest friends on Sesame Street. They’ve been living in the basement apartment of 123 Sesame Street since the show’s premiere in 1969.

Aside from providing us with some of the show’s funniest moments – who could forget the classic “banana” sketches – Ernie teaches us all a very important lesson: it’s possible for two people who don’t have much in common to be great friends. Ernie and Bert don’t have many similar interests: the excitable and mischievous Ernie enjoys playing tricks on Bert and taking baths with Rubber Duckie, while Bert, always the lovable curmudgeon, loves his pigeon Bernice and collecting paper clips and bottle caps. But despite those differences, they’re still best friends.

Given that Ernie’s been a part of the show for over 30 years, he’s been played by more than one performer. Originally Jim Henson did both the voice and puppeteering for Ernie. He last played Ernie in the 1989 episode, “Don’t Throw That Trash on the Ground.” Nowadays Ernie is performed by Steve Whitmire.

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Sesame Street Partners with 100Kin10 Movement to Promote STEM Education

By Graydon Gordian


Sesame Workshop is excited to announce that we are now officially part of the 100Kin10 movement, a collection of non-profits, government agencies, corporations and universities working to recruit and retain 100,000 new STEM (Science, Technology, Engineering and Mathematics) teachers over the next ten years.

STEM education is already a major part of the Sesame Street curriculum. For two laughter-filled years we’ve incorporated STEM education into the show. STEM lessons are also integral to our online content, outreach initiatives and efforts to work with pre-school educators. For years our team of childhood development specialists has been refining our multi-platform STEM curriculum to make sure it’s not only fun but effective. That’s part of the reason why we are in a unique position to meet the challenges of teaching critical STEM knowledge and skills to children through the involvement of their teachers, parents and caregivers. Helping raise a generation of children that is excited about science, technology, engineering and mathematics is a critical part of our mission.

That mission is why we partnered with the 100kin10 movement. Founded by the Carnegie Corporation of New York, Opportunity Equation and NewSchools Venture Fund, the movement has brought together dozens of organizations that are concerned about the future of STEM education in the United States. Every organization brings something unique to the table. Sesame Workshop is proud to bring our expertise in early childhood education and firmly held belief that it’s never too early to encourage kids to be excited about science and math.

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January 24, 2012

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Sisimpur Celebrates Anniversary of USAID with Ambassador to Bangladesh

By Graydon Gordian


It’s an exciting time for Sisimpur, Sesame Street’s co-production in Bangladesh. The cast and crew are looking forward to their seventh season this February, and earlier this month the Sisimpur MuppetsTM helped Dan W. Mozena, the U.S. Ambassador to Bangladesh, celebrate the 50th anniversary of the founding of USAID.

USAID has been working to improve the lives of the people of Bangladesh for all 40 years of the country’s existence, while Sesame Street and Sisimpur have been educating and engaging the children of Bangladesh since 2005. USAID and Sesame Street were fast friends. Our longstanding commitment to literacy and numeracy, cultural appreciation, nutrition and hygiene went hand in hand with the goals USAID has in Bangladesh and around the world.

That’s one of the reasons why Ambassador Mozena stopped by the show and visited with Ikri Mikri, Halum, Tuktuki and Shiku, four of Sisimpur’s beloved MuppetTM friends. Ambassador Mozena and his Sisimpur pals talked about all the wonderful work USAID does in Bangladesh, and counted to 50 in honor of the organization’s landmark anniversary.

For Sisimpur’s Bangladeshi production team, making the show (the opening of which is above) is both a joy and a challenge. The lessons Bangladeshi children learn about health, cultural awareness and literacy are critical to their development, but given the economic conditions in Bangladesh – many children don’t have access to electricity – the team has to do more than air the show on TV to ensure those lessons get learned. That’s why Sisimpur created a small fleet of rickshaws equipped with a TV and a power generator. The rickshaws can travel to areas the show doesn’t easily reach and play episodes for young children there. That’s just one of the many ways the people behind Sisimpur are using their imaginations to help make the lives of Bangladeshi children more fruitful and filled with laughter and learning.

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January 23, 2012

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Augmented Reality Technology Brings Sesame Street Characters to Life

By Graydon Gordian


Having been around for over 40 years, here at Sesame Workshop we understand that there are some time-tested ways children learn and play – there’s no need to reinvent the playset. But we believe that, as new technologies emerge, there are ways to enhance and support the tried and true ways children use their imagination to make sense of the world.

That’s why we have partnered with Qualcomm to explore how augmented reality technology can encourage learning and emotional growth in young children. Our CEO Mel Ming, Innovation Lab team member David Glauber and Grover demonstrated the Vuforia augmented reality platform at the Consumer Electronics Show in Las Vegas on January 10th. By merely holding up a tablet to a traditional playset, children can interact with their favorite Sesame Street characters while developing socially, emotionally and cognitively.

Quite simply, when a child points a tablet or smart phone at these toys, the camera recognizes the objects and they come to life on screen. The camera on the tablet recognizes 3-D objects – in this instance specially designed versions of Bert and Ernie as well as a television, a bathtub, a racecar and other toys for Bert and Ernie to play with. (The characters are designed with special code-infused clothing so the camera can identify them. But developers at Sesame Street’s Innovation Lab are confident that, someday soon, the camera will be able to recognize any of the plush Sesame Street characters children own.) T-shirts, books and countless other items also have the potential to “come to life” when viewed through the app.

When Ernie is placed onto the playset, the camera recognizes the floor and triggers a response on screen, creating “walls” around him.  In the prototypical version of the technology presented at CES – the app is not yet available for purchase – Ernie says hello to the user and asks for another Sesame Street character to play with. But in future, more developed versions of the technology, Ernie and the other Sesame Street characters will have a wide range of reactions to any given scenario. This will allow for both a more guided form of pretend play, as well as child-directed experiences.

 

Both kinds of play – guided and child-directed – are important for fostering social confidence and a children’s ability to manage their own behavior and emotions. As children move toys in and out of the playset, they choose what kinds of social situations they would like to experiment with. Meanwhile, the app provides the structure necessary for them to learn more advanced forms of narrative construction, such as telling stories with a beginning, middle and end.

It was important to our Innovation Lab team that, in the words of team member Jason Milligan, the use of the augmented reality technology not be “gimmicky.” Milligan and the rest of the team wanted it to genuinely support and enhance the well-established ways children already play with their toys. So they reimagined the ways information can be input into a digital tool like a tablet.

For instance, when children play, they physically move their toys in and out of the playset. That’s why, instead of using a mouse or touch screen as an input device, the toys themselves are the input device. It’s also why all it takes to “activate” the toy’s digital rendering is to point the tablet at it. Directing the camera at the jukebox causes music to play; directing it at the TV turns it on, and causes whatever Sesame Street scene is playing to fill the tablet screen.

Because it comes in the form of an app, the technology is very malleable. As new characters are created and new storylines for them imagined, the software can be automatically updated like any other app. This is just the first generation of a new technology that has almost limitless possibilities.

The future is a fun place to play.

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Sesame Street Monsters Swing by Good Morning America to Bake Some Treats

By Graydon Gordian


Cookie Monster has been obsessing over his beloved cookies since 1969. But if you happened to try the ones he actually eats on set, I’m not sure you’d love them as much as he does. At least Good Morning America’s Josh Elliott didn’t after accidentally tasting one when Elmo and Cookie Monster stopped by Good Morning America on Thursday, January 5.

The Sesame Street Muppets were there last week to teach George Stephanopoulos and the rest of the GMA crew a few recipes from Sesame Street’s new cookbook B is for Baking. While everyone was trying some of Elmo’s red velvet cupcakes – made with healthy, hot pink beat puree instead of food coloring – Elliott came onto set and tried out a cookie. He was surprised to find that the cookies weren’t Bert’s lemony oat sugar cookies, Ernie’s All-American snickerdoodles, or any of the other tasty treats that can be found in B is for Baking. Instead it was the prop cookies that Cookie Monster devours during each episode of Sesame Street.

Although children watching at home think they’re real cookies, the performers have always used cookies that include no sugar and as little oil as possible. Real cookies are avoided because the oil could discolor or damage Cookie Monster’s fur.

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January 17, 2012

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Modern Family’s Nolan Gould Helps Sesame Street Fight Child Hunger

By Nolan Gould



I was recently watching “Growing Hope Against Hunger,” a new TV special about childhood hunger in America, and I was really shocked to learn that lots of kids just like me don’t have enough food to eat. So Murray from Sesame Street and I teamed up to raise awareness about childhood hunger by hosting a screening of the TV special at the Los Angeles Regional Food Bank. Giving back is very big for me. I’ve always said that, if I had the opportunity to use my celebrity to help change the world, I would do just that. Now that I’m on an Emmy-award winning show, ABC’s Modern Family, it’s great to have the opportunity to help make a difference in other kids lives. Check out this video Murray and I made to help explain what a Food Bank is and all the ways you can volunteer to make American kids healthier and happier!

I am honored and so proud to be a part of this amazing project. To learn more about all the great work Sesame Street and I are doing to fight childhood hunger and to watch the “Growing Hope Against Hunger” special, click here.

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January 12, 2012

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Sesame Workshop and Qualcomm Unveil Next Step in Children’s Education

By Beatrice Chow


Qualcomm Vuforia and Sesame Street

Qualcomm's Vuforia In Action with Sesame Street Characters

“Much of Sesame Workshop’s success can be attributed to our collaborative, research-intensive approach to the development of programs and activities. Qualcomm’s Vuforia platform offers a new dimension to mobile experiences. We think it can bring enhanced entertainment and educational benefits to children.”
- Terry Fitzpatrick, chief content and distribution officer, Sesame Workshop.

Sesame Workshop has been a longtime advocate of embracing cutting-edge technologies to enrich children’s early learning experiences. At the International CES (Consumer Electronics Show), Qualcomm and Sesame Workshop unveiled the result of their latest collaboration, a prototype playset that brings physical toys to life.

Using a tablet and a traditional playset, children engage with their toys to make playtime both fun and educational. The prototype playset includes elements such as common household objects, as well as figurines of classic Sesame Street characters Cookie Monster, Bert and Ernie. Children interact with this playset using a tablet and an application that features Qualcomm’s newly branded Vuforia augmented reality platform. When the tablet is pointed at the playset, the pieces and the play environment come alive through the tablet’s camera, transforming the playset into an interactive experience.

“In the past, the only place toys came to life was on TV and in movies. Today, we are bringing that magic one step closer to reality,” said Jay Wright, senior director of business development at Qualcomm. “With the ability to recognize 3D objects, Qualcomm’s Vuforia platform will transform the play experience. Our collaboration with the Sesame Workshop is helping us demonstrate the power of augmented reality to enrich children’s lives.”

Qualcomm’s award-winning Vuforia platform transforms real-world objects into interactive experiences for use in gaming, interactive media and instructional applications.  Sesame Workshop seized the opportunity to combine their educational research with cutting-edge technology to address children’s developmental needs. Augmented reality is another major step in proving that technology can be a useful tool in children’s education.

For more information, read the full press release here.

News Coverage:
A Game-Changer for Television? Sesame Street Will Be First Interactive Show
Reuters

CES: Qualcomm Teams with Sesame Street, Microsoft
The Street

Educational Applications of Augmented Reality
Raman Media Network

CES Moment of Zen: A Fuzzy Friend
CNet

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December 02, 2011

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Amar’e Stoudemire Drops by Sesame Street

By Philip Toscano


December is the time for snow, family and, of course, the holidays and Shalom Sesame has everything you need!

For those sports buffs wondering what the NBA players have been up to during the lockout, be sure to catch New York Knicks Superstar Amar’e Stoudemire discovering more about Jewish culture when he stopped by Sesame Street to teach Shalom Sesame fans the Hebrew word “Tov”, which means “good.” Check out Amar’e on the newly launched and redesigned Shalom Sesame website and on Shalom Sesame’s YouTube channel.

Shalomsesame.org  has a new look and feel, brand new videos, downloadable resources and a printables section for parents and kids to experience Jewish learning together.

But there’s more! Shalom Sesame’s 12-part DVD series, brought to you by Sesame Workshop, the nonprofit educational organization behind Sesame Street, and Israel’s Channel HOP!, is great for any occasion. Whether it be traveling to Israel, entering Hebrew school or celebrating the holidays, this series is a great way to learn about the diversity and vitality of Israeli life. Shalom Sesame DVD’s, including the full series gift box set, are available at sisu@sisuent.com

Be sure to check your local PBS listings for special broadcasts of Shalom Sesame’s “Chanukah: The Missing Menorah.”  It’s time to celebrate Chanukah in Israel and Grover is bringing the latkes! All is well until Anneliese gets caught in a game of tag with a chicken and loses her special menorah …right before sunset! Can her friends find the missing menorah in time? Tune in to find out!

For young readers this holiday season, Elmo finds out what a dreidel is as he celebrates the first night of Chanukah with a friend’s family in the board book, Elmo’s Little Dreidel, published by Random House Children’s Books.

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