<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Sesame Workshop Blog &#187; Microsoft</title>
	<atom:link href="http://www.sesameworkshop.org/our-blog/tag/microsoft/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sesameworkshop.org/our-blog</link>
	<description></description>
	<lastBuildDate>Wed, 10 Apr 2013 19:52:08 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Kinect Sesame Street TV Brings Educational Content to 2-Way Television</title>
		<link>http://www.sesameworkshop.org/our-blog/2012/09/18/kinect-sesame-street-tv-brings-educational-content-to-2-way-television/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2012/09/18/kinect-sesame-street-tv-brings-educational-content-to-2-way-television/#comments</comments>
		<pubDate>Tue, 18 Sep 2012 17:55:32 +0000</pubDate>
		<dc:creator>Graydon Gordian</dc:creator>
				<category><![CDATA[Sesame in the U.S.]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=1766</guid>
		<description><![CDATA[<p>Since the 1980s Sesame Workshop has been working to provide children ways to not just watch but genuinely interact with our educational content. Over the years VHS and CD-ROM games offered limited interactivity, but nothing approaches what the Workshop and Microsoft have partnered to create. Starting today “Kinect Sesame Street TV,” a groundbreaking 2-way television, [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/09/Sesame_Coconut_Screenshotsized.jpg"><img class="alignnone size-full wp-image-1767" title="Sesame_Coconut_Screenshotsized" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2012/09/Sesame_Coconut_Screenshotsized.jpg" alt="" width="523" height="294" /></a>Since the 1980s Sesame Workshop has been working to provide children ways to not just watch but genuinely interact with our educational content. Over the years VHS and CD-ROM games offered limited interactivity, but nothing approaches what the Workshop and Microsoft have partnered to create.</p>
<p>Starting today “Kinect Sesame Street TV,” a groundbreaking 2-way television, Xbox-based experience that has plenty of educational potential, is now available for purchase.<span id="more-1766"></span>“It’s an opportunity to interact with our content,” said Sesame Workshop’s Vice President of Education and Research Rosemarie Truglio, PhD. “There’s a physical action to go with each concept. It’s truly interactive. That’s the beauty of this.”</p>
<p>Using a video camera that captures the image and movements of children as well as their parents and siblings (who often enjoy participating in the activities as much as the 2- to 4-year-olds <em>Sesame Street</em>’s educational content traditionally targets), “Kinect Sesame Street TV” intends to use a child’s physicality to help them learn fundamental concepts like spatial relations, enumeration and letter sounds.</p>
<p>For example, in one episode Grover spills coconuts all over the floor, and needs you to throw a specific number of them back to him. As the child makes a throwing motion with his arm – throwing, jumping, waving and clapping are the four basic actions children are asked to execute &#8212; the coconuts appear back on the screen. This interaction may offer the child an opportunity to more deeply engage with the concept than 1-way television traditionally has.</p>
<p>“We’re breaking the fourth wall,” said Sesame Workshop Senior Producer Todd Slepian. “Our characters can ask you something and you can respond.”</p>
<p>Over the course of the eight 40-plus minute episodes, children can appear on screen in an augmented reality version of Elmo’s World, help find hidden objects in a layered interactive street story, or be led by your furry monster friends through original interactive videos.</p>
<p>Here at Sesame Workshop we’ve been working on “Kinect Sesame Street TV” for a long time. We believe it has lots of potential, and we’re excited to be able finally to show the world.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.sesameworkshop.org/our-blog/2012/09/18/kinect-sesame-street-tv-brings-educational-content-to-2-way-television/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>