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	<title>The Sesame Workshop Blog &#187; Animation</title>
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		<title>&#8216;The Story of J&#8217;: Sesame Street&#8217;s First Animation</title>
		<link>http://www.sesameworkshop.org/our-blog/2013/02/13/the-story-of-j-sesame-streets-first-animation/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2013/02/13/the-story-of-j-sesame-streets-first-animation/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 15:52:34 +0000</pubDate>
		<dc:creator>Susan Tofte</dc:creator>
				<category><![CDATA[Sesame in the U.S.]]></category>
		<category><![CDATA[The Art of Sesame]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Susan Tofte]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=2348</guid>
		<description><![CDATA[<p>Susan Tofte is Sesame Workshop&#8217;s Archivist. It is hard to imagine Sesame Street without the delightful animations that teach things like letters, numbers, emotions and problem solving. Animations have been a part of the show since the pilot episodes. But back in 1969, the idea of using a series of short animations to act like [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/02/story-of-j262-2.jpg"><img class="alignnone size-full wp-image-2349" title="story of j262 (2)" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/02/story-of-j262-2.jpg" alt="" width="523" height="648" /></a><em>Susan Tofte is Sesame Workshop&#8217;s Archivist.</em></p>
<p>It is hard to imagine <em>Sesame Street</em> without the delightful animations that teach things like letters, numbers, emotions and problem solving. Animations have been a part of the show since the pilot episodes. But back in 1969, the idea of using a series of short animations to act like “commercials” for letters and numbers was a true innovation.</p>
<p>When Joan Ganz Cooney created her proposal for an educational television show, she envisioned borrowing the techniques used in making TV commercials to help teach counting and literacy. Joan and the producers knew that kids were attracted to commercials on TV. What they didn’t know was whether they could successfully create short commercial-like segments for the show that would actually teach to the curriculum.<span id="more-2348"></span></p>
<p>The search for animators began in August of 1968. During the next 14 months, producers commissioned artists to produce storyboards for short cartoons that taught letters, numbers, counting and words. It was necessary for the artists to create work that met the educational goals of the show but the Workshop placed little restriction on style or length for the pieces. With curriculum in mind, producers poured over storyboards and scripts and selected animations they thought could teach 4-year-olds about letters and numbers.</p>
<p>“The Story of J” was the first animation commissioned by <em>Sesame Street</em> in early 1969. It was designed to familiarize children with a single letter. When the cartoon arrived at the Workshop, the producers were relieved. As producer Dave Connell recalled, “All of a sudden, it worked. We could see somebody understood how to do this.” The cartoon runs just over a minute and shows two round-faced youngsters contemplating the fish hook configuration of an object lowered from the sky. The animation is narrated with a rhymed story involving Joe, a Junebug, a Jar, a Justice, a Jury and a Jail. It even includes the familiar tagline “Here Comes the Judge!” from <em>Laugh-In</em>, a show that was a direct influence on <em>Sesame Street</em>.</p>
<p><a href="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/02/storyofJkids2.jpg"><img class="alignnone size-full wp-image-2350" title="storyofJkids(2)" src="http://www.sesameworkshop.org/our-blog/wp-content/uploads/2013/02/storyofJkids2.jpg" alt="" width="523" height="561" /></a>Producers then inserted the animation into an hour-long program of randomly chosen children’s television material as if the animation was a spot commercial interruption in the program.  The film was brought to a day care center a few blocks from the Workshop’s offices to be shown to children and was subject to an audience reaction test. The test results suggested that the producers were on the right track. “The Story of J” is such an important part of the history of <em>Sesame Street </em>because it proved that when done right, short animations could get the attention of 4-year-olds and familiarize children with the sound and sight of letters and numbers.</p>
<p>By the end of the first season, the Workshop had commissioned work from 32 animators and film producers. In the first ten years, the Workshop commissioned more than 1,000 live action and animation films for <em>Sesame Street</em> and <em>The Electric Company</em>. The Whitney Museum of Art curated a selection of the films as part of their New American Film Series in 1979. The animation on <em>Sesame Street</em> was groundbreaking in the way it borrowed techniques from TV commercials to teach and for the support the Workshop gave to independent animators and filmmakers. For forty-three years these artists’ creativity and talent have contributed to the success of <em>Sesame Street</em>. Check out some of the show’s iconic animations on SesameStreet.com.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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		<title>Elmo&#8217;s Alphabet Challenge: The Story Behind the Animation</title>
		<link>http://www.sesameworkshop.org/our-blog/2012/08/23/elmos-alphabet-challenge-the-story-behind-the-animation/</link>
		<comments>http://www.sesameworkshop.org/our-blog/2012/08/23/elmos-alphabet-challenge-the-story-behind-the-animation/#comments</comments>
		<pubDate>Thu, 23 Aug 2012 14:35:23 +0000</pubDate>
		<dc:creator>Graydon Gordian</dc:creator>
				<category><![CDATA[Sesame in the U.S.]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Elmo's Alphabet Challenge]]></category>
		<category><![CDATA[Magnetic Dreams]]></category>

		<guid isPermaLink="false">http://www.sesameworkshop.org/our-blog/?p=1684</guid>
		<description><![CDATA[<p>On Tuesday, August 14, Sesame Street released “Elmo’s Alphabet Challenge,” our latest home video. In it, Elmo, Abby and Telly get sucked into an animated video game world and have to defeat A.B.C.-more at a number of alphabet-based challenges in order to escape. The challenges are all spoofs of iconic video games: Pac-man, Guitar Hero [...]</p><p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/nVPVz4BMKv8" frameborder="0" width="523" height="294"></iframe>On Tuesday, August 14, <em>Sesame Street</em> released “Elmo’s Alphabet Challenge,” our latest home video. In it, Elmo, Abby and Telly get sucked into an animated video game world and have to defeat A.B.C.-more at a number of alphabet-based challenges in order to escape.</p>
<p>The challenges are all spoofs of iconic video games: <em>Pac-man</em>, <em>Guitar Hero</em> and <em>Super Mario Brothers</em>, among others, inspired the levels Elmo and his friends must traverse. The animation was created by Magnetic Dreams, an animation company <em>Sesame Street</em> has been working with for almost a decade.<span id="more-1684"></span>“Being animators we’re all fans of games,” said Mike Halsey, president of Magnetic Dreams. “Getting to do an animation that was based on the games we played growing up – a combination of animation, games and <em>Sesame Street </em>– you can’t beat that.”</p>
<p>John Hamm, who has been working in animation for over 15 years, directed the animation. Hamm explained to me how Magnetic Dreams goes about creating the animation. The first step in the process is to design the characters.</p>
<p>“We didn’t want them to look exactly like the puppets themselves,” he said. “We wanted them to look like they were in video games.” In each level, Elmo, Abby and Telly have a different look. For instance, in the Pac-Man spoof, Elmo looks like an 8-bit, two dimensional figure.</p>
<p>From there they designed the environments, storyboarded the animation and blocked the characters movements. The setting of the 7 video games being spoofed &#8212; <em>Super Mario Brothers</em>, <em>Angry Birds</em>, <em>Pac-Man</em>, <em>Just Dance</em>, <em>Guitar Hero</em>, <em>Mario Kart</em> and <em>World of Warcraft</em> – formed the basis for their designs.</p>
<p>Most of the sections of the story were designed like all the other animation they work on, but in one instance – the <em>Just Dance</em> spoof – Magnetic Dreams used motion capture technology to design the characters and craft their dance moves. “Elmo’s Alphabet Challenge” is the first project on which Magnetic Dreams used its motion capture technology.</p>
<p>“The <em>Just Dance </em>game, from the animator’s standpoint, is very clearly a motion capture game,” said Halsey. “We weren’t sure whether we could get someone in a suit to pull of Elmo dancing, so we got a highly trained dancer. We got one of the animators in the suit to play the less graceful C-more. Their positions are exaggerated. Cartoons don’t move exactly like real people.”</p>
<p>You can get a copy of “Elmo’s Alphabet Challenge” and see all of the wonderful animation the Magnetic Dreams team created for <em>Sesame Street</em> at <em><a href="http://store.sesamestreet.org/">Sesame Street’s online store</a></em>.</p>
<p><a href="http://www.sesameworkshop.org/our-blog">The Sesame Workshop Blog</a></p>]]></content:encoded>
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