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February 28, 2012

By Graydon Gordian

The Technology Behind the Art of Drawing Oscar the Grouch

Evan Cheng, associate art director of character design, draws on his digital tablet.

When Sesame Street debuted in 1969, the term “digital pen tablet” didn’t exist. It would be years before the use of personal computers and similar technology became widespread. But nowadays digital tablets are one of the primary tools used by our Creative Resources team, the talented people who take Grover, Elmo and Big Bird and create the vivid two-dimensional images that go in educational books, on clothes and on any other item where Sesame Street MuppetsTM can be found.

Often they’ll begin drawing an image with a pencil and paper, but the advancements made in tablet technology now allow them to complete a drawing in a small fraction of the time it formerly took. Unlike previous tablet technology, the Wacom tablets Sesame Workshop uses allow an artist to draw directly on the screen, as opposed to a separate touch sensitive pad. They also respond to the pressure of the pen, giving the artist crucial control of the thickness of lines. Whether furry or feathery, every Sesame Street MuppetTM is incredibly textured. The artists on our Creative Services team need that level of control to render them accurately.

The tablet also allows the artist to view the drawing from a variety of angles and distances. If the artist zooms in on a particular section of the image in order to add small details, his pen strokes will affect a zoomed-out version of the image as well. That way he or she can see how the details are changing the entire drawing.

The digital pen tablets used by the Creative Resources team are just another example of the ways Sesame Workshop is using technology to encourage laughter and fun, while educating children all over the world.

To learn more about the digital pen tablet technology, watch this video in which Sesame Workshop artist Diana Leto explains how she uses it.

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