SHE’S SMART, SHE’S FUNNY, SHE’S PINK, AND SHE’S BACK
WITH 26 MORE “GREAT BIG FANCY EPISODES” IN 3-D!
Once upon a time, in New York City, a 7-year-old girl with a great big imagination and pink hair blossomed from a collection of playful bedtime stories into a hit series for preschoolers around the world. Today, co-producers Sesame Workshop, the nonprofit educational organization behind Sesame Street, and Cartoon Pizza, the award winning company behind Doug, Stanley and Jojo's Circus, announced Pinky Dinky Doo is back in production for a brand new season of innovative stories and adventures focused on literacy through storytelling.
In Pinky’s imagination anything is possible, and this season’s new animation style and story lines reflect just that. Sesame Workshop and Cartoon Pizza have partnered with Abrams/Gentile Entertainment, Inc. (AGE) and the award-winning creative team at Canadian-based animation company Keyframe to shift Pinky Dinky Doo’s flash-animation style to an even more visually dynamic technique. Doing so expands Pinky’s already open mind to a realm of new possibilities. For example, the sets now have 3-dimensional depth, enabling a greater variety of point of view shots and the characters to travel about the environment more freely. Furthermore, this animation gives viewers the chance to see new exciting 3-D effects like a rocket ship race weaving in and around a mini-golf-like track. These settings and props are built, textured, animated and rendered from any angle of Pinky’s imagination.
“Moving from Flash to 3-D animation will allow Pinky's silly made-up stories to be funnier and more imaginative than ever,” said Jim Jinkins, President, Cartoon Pizza.
Pinky Dinky Doo’s second season takes literacy head-on, using methods that are relevant, symbolic, visually exciting and downright hilarious in order to convey each lesson. For example, in episode 2, when the Great Big Fancy Word is “storyteller,” Tyler feels down because he doesn’t know how to make up a story for school, so Pinky helps by suggesting they create a story together. In the story, a painter has broken a bridge with his paint cans, so Tyler and Pinky THINK BIG together to connect the beginning of the bridge, and their story, through a whacky and entertaining middle and to the end. Funnier yet, in episode 13 when the Great Big Fancy Word is “odoriferous,” Tyler is upset because Johnny Jellyhead made fun of his stinky socks, and Tyler wants to get back at Johnny. To help Tyler, Pinky tells a story about the day she was called “Stinky Pinky” (just wait until you find out why!), and even though her feelings were hurt, she realizes she should always treat others the way she wants to be treated. Through Pinky’s story, Tyler sees that getting back at Johnny is no way to make the situation better.
“Pinky Dinky Doo captures the essence of storytelling by harnessing the power of modern media to facilitate early literacy and encourage imagination,” said Terry Fitzpatrick Executive Vice President of Distribution. “The unique and innovative characters have already proven success in books, on television and through podcasts, capturing a significant audience on multiple platforms in the U.S. and worldwide, and we are thrilled to debut a second season of exciting adventures.”
The second season of episodes will make their international debut on CBeebies and Discovery Kids Latin America. Season 1 has been sold to many international broadcasters including ABC Australia, Cartoon Network in Asia, Super RTL in Germany, and beyond. Sesame Workshop will be discussing renewals and seeking partners in new markets at KidScreen.
Pinky Dinky Doo developed from a collection of bedtime stories made up by Jim Jinkins, President and Co-Founder of Cartoon Pizza, along with David Campbell, CEO of Cartoon Pizza, and was nurtured through collaboration with Sesame Workshop. Each episode consists of two Pinky Dinky Doo stories with a break in between where Pinky leads viewers through a rollicking set of interactive games varying in difficulty but always erring on the side of silliness. All of the games are designed to reinforce core elements of narrative and comprehension strategies, while also expanding vocabulary through word play.

